{"id":9143,"date":"2020-04-06T02:00:39","date_gmt":"2020-04-06T09:00:39","guid":{"rendered":"http:\/\/softwareengineeringdaily.com\/?p=9143"},"modified":"2021-02-12T17:59:59","modified_gmt":"2021-02-13T01:59:59","slug":"godot-game-engine-with-juan-linietsky","status":"publish","type":"post","link":"https:\/\/softwareengineeringdaily.com\/2020\/04\/06\/godot-game-engine-with-juan-linietsky\/","title":{"rendered":"Godot Game Engine with Juan Linietsky"},"content":{"rendered":"<p><img data-attachment-id=\"2475\" data-permalink=\"https:\/\/softwareengineeringdaily.com\/2016\/04\/19\/googles-container-management-brendan-burns\/brendan-burns\/\" data-orig-file=\"https:\/\/i0.wp.com\/softwareengineeringdaily.com\/wp-content\/uploads\/2016\/04\/brendan-burns.jpg?fit=175%2C175&amp;ssl=1\" data-orig-size=\"175,175\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"brendan-burns\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/softwareengineeringdaily.com\/wp-content\/uploads\/2016\/04\/brendan-burns.jpg?fit=175%2C175&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/softwareengineeringdaily.com\/wp-content\/uploads\/2016\/04\/brendan-burns.jpg?fit=175%2C175&amp;ssl=1\" decoding=\"async\" loading=\"lazy\" class=\"alignright size-full wp-image-2475\" style=\"border-radius: 50%; border: 1px solid #000000; max-width: 175px; max-height: 175px;\" src=\"https:\/\/i0.wp.com\/softwareengineeringdaily.com\/wp-content\/uploads\/2020\/04\/JuanLinietsky.jpg?resize=175%2C175&#038;ssl=1\" width=\"175\" height=\"175\" data-recalc-dims=\"1\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Building a game is not easy. The development team needs to figure out a unique design and gameplay mechanics that will attract players. There is a great deal of creative work that goes into making a game successful, and these games are often built with low budgets by people who are driven by the art and passion of game creation.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A game engine is a system used to build and run games. Game engines let the programmer work at a high level of abstraction, by providing interfaces for graphics, physics, and scripting. Popular game engines include Unreal Engine and Unity, both of which require a license that reduces the amount of money received by the game developer.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Godot is an open source and free to use game engine. The project was started by Juan Linietsky, who joins the show to discuss his motivation for making Godot. We have done some great shows on gaming in the past, <\/span><a href=\"https:\/\/www.softwaredaily.com\/search?query=gaming\"><span style=\"font-weight: 400;\">which you can find on SoftwareDaily.com<\/span><\/a><span style=\"font-weight: 400;\">. Also, if you are interested in writing about game development, we have a new writing feature that you can check out by going to <\/span><a href=\"http:\/\/softwaredaily.com\/write\"><span style=\"font-weight: 400;\">SoftwareDaily.com\/write<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p>Sponsorship inquiries:\u00a0<a href=\"mailto:sponsor@softwareengineeringdaily.com\">sponsor@softwareengineeringdaily.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Building a game is not easy. The development team needs to figure out a unique design and gameplay mechanics that will attract players. There is a great deal of creative work that goes into making a game successful, and these games are often built with low budgets by people who are driven by the art<\/p>\n","protected":false},"author":3,"featured_media":9149,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_mi_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_newsletter_tier_id":0,"footnotes":"","jetpack_publicize_message":"Godot Game Engine with Juan Linietsky @reduzio","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[1363,2143,1078,14],"tags":[2162,3630,3629,3631],"jetpack_publicize_connections":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Godot Game Engine with Juan Linietsky - Software Engineering Daily<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/softwareengineeringdaily.com\/2020\/04\/06\/godot-game-engine-with-juan-linietsky\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Godot Game Engine with Juan Linietsky - Software Engineering Daily\" \/>\n<meta property=\"og:description\" content=\"Building a game is not easy. 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